Monday, July 30, 2012

Protagonist Head Sculpt Practice

Here i am trying to practice sculpting my protagonist's head, as you can see i still need a lot more practice, especially the lips,eyes and ears area.

Protagonist Model Almost Done!

Here is the protagonist's low Mesh model, so far i am happy with it, except for the pants and shoes, i will be remaking those.

Retopoligising The Torso

So far the torso has been the most challenging to retopligise yet satisfying, when i finished it, but as you can see i have rushed the parts that the vest will cover, also this took me TWO HOURS!!! ITS SO TEDIOUS!!!! GRRR i HATE Retopligising.

ok now i just need to re sculpt the gloves, neck, and head, and retopligise them.

Sunday, July 29, 2012

Some Background Elements

My bamboo tree.
A leaf!

Retopoligising Vest and Pants

GRRRR!! i still hate retpolgising. but at least im getting better at it, bellow is the low polygon version of the vest, so far it turned out good, no problems so far, also I still have to do a high polygon version and i hope i don't have to retoplgize that too, i hate being a beginner at Zbrush, i wished i knew the work flow of zbrush.
Bellow are the low polygon verson of the pants, and im not happy with it, i think i need to redo the shoes and the top part of the pants.

Monday, July 23, 2012

I HATE RETYPOLOGIZING

OK ive tried retypologizing, and i hate it real hard, i dont get how to do it, but then again i just need more time to learn it. anyways here is what i tried and failed at, for some reason i the retypologizing version looks way different from my sculpt.

Zbrush Sculpt

Here is a zbrush sculpt i did of my protagonist. So far this sculpt took me a while to complete around a week or 2, because i had to watch and learn from tutorials and practice using zbrush and Dynamesh, unfortunately this sculpt polygon count is too high and i will need to retypogise it.