Wednesday, August 29, 2012

Monster Almost Done!

The monster is 95% done, the rig still need some work, and im not completely happy with the textures but i must move on, if i have time, i will re do the textures, and i still need to add teeth.


As you can see there are some dark gray polygon spheres in the monster, theses are influences, whichs helps contrl the flow of the topology.

there will also be a black outline to go with the render.

Friday, August 24, 2012

Monster Texture Prototype

Here are the textures for my monster, so far it doesn't feel like it would belong in a comic book, but the pencil strokes had improved a bit from my protagonist.I still have to texture the teeth.

Wednesday, August 22, 2012

Monster sculpt

Here is the monster sculpt on zbrush, so far i am very happy with it, but i still need to learn on how to sculpt the teeth.

Sunday, August 19, 2012

Protagonist Textures Prototype

Here is a experiment on the textures, so far i can only do the body,vest and pants, the rest wasn't ready. As you can see the sketchy lines done look too effective and i think i need to learn on how to make it more like a hand drawn artwork, also the coloring looks too neat,  i was going for a paint brush look, but failed at achieving that.




Wednesday, August 8, 2012

Milestones #1

Here are my Milestones to be completed by week 5.
 1. All characters should be modeled, textured and rigged.
2. All background elements should be modeled.(trees,plants,ground, leaves)
3. Running Comp up and running.

Zbrush 4r4 Makes Retopoligising Fun

zbrush 4r4 has just recently been released and added a new feature called QRemeshing, which auto retopligises your model, AMAZING!!!, now i dont have to spend hours and hours retopligies no more, now it happens withing minutes!! woohoo!!! So far ive only have just tested it and from the test, it worked extremely well.

 (I would show some screen shots here but i forgot to screen shot them)